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Hey, I'm Eric!

I'm an engineer, developer, and part-time creative based in the Bay Area—specializing in hardware and low-level systems. I'm currently working as a GPU Architect at NVIDIA in Santa Clara. Before that, I graduated concurrently with my master's and bachelor's in Electrical Engineering and Computer Science from USC.

Born and raised in the Philly suburbs (Go Birds!), I originally ventured out to the City of Angels to become a physicist before rediscovering a love for computers and technology. In particular, I was fascinated by low-level systems and hardware design. Hoping to learn the magic of making electrons efficiently dance on a rock, a computer engineering lackey was born.

Over the past several years, I've worked across a variety of areas—including GPU hardware design, FPGA engineering, low-level software development, photonic computing research, and entrepreneurship. Currently I'm interested in hardware acceleration, reconfigurable computing (especially FPGAs), open-source silicon, and hardware/software co-design.

Outside of engineering, you can find me reading and writing, doing archery (I shoot recurve!), spending time outdoors, playing poker, or trying out new food spots around the Bay.

If you'd like to get in touch, feel free to shoot me an email or reach out on any of my socials.

Cheers!

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